Learn the roles of an Environment Designer
There are few roles quite as liberating as that of the environment designer. This is a discipline where artists have the freedom to conjure up their own visions for entire worlds. Drawing on an understanding and appreciation of nature, architecture, illustration, photography, cinema, and more, environment designers weave together the images that breathe life into a story and set the visual tone for all subsequent art development. In the world of film, visual development artists are tasked with mapping out the locations that–regardless of whether they’re ultimately built physically or digitally–will work hand-in-hand with performance and script to draw the audience in, enhance the drama, and incite specific emotional responses as each scene requires. Additionally, video game environment design involves the unique opportunities and challenges afforded by an interactive medium–one where the player’s actions, perspectives, and gameplay journey must all find a home within the artist’s worldview. Our Environment Design Track has been designed to give artists the skills and know-how necessary to tackle this discipline in any medium, featuring courses that cover all key aspects of natural and solid-surface environment design, matte painting, and sketching narrative illustration, and composition.
As you complete each course you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
Should you have any questions regarding these courses please contact registration@cgmasteracademy.com. Additionally, you only pay for the course(s) you take in a given term.
Get a better sense of our courses.
As you complete each course you will receive a certificate of completion for that course. In order to qualify for an in course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
WINTER
Starts
3rd week of January
Ends
2nd week of April
Registration available on
Oct 09, 2024 - Jan 27, 2025
SPRING
Starts
2nd week of April
Ends
1st week of July
Registration available on
Jan 31, 2024 - Apr 22, 2024
SUMMER
Starts
1st week of July
Ends
4th week of September
Registration available on
Apr 24, 2024 - Jul 15, 2024
FALL
Starts
4th week of September
Ends
3rd week of December
Registration available on
Jul 17, 2024 - Oct 07, 2024
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ELECTIVES
Learn from award-winning artists who've worked at top studios around the world
Dzu Nguyen
Concept Artist
Dzu Nguyen is a freelance concept artist and illustrator currently working the in video games and entertainment industries. In addition to freelancing, he also teaches at the Art Institute of California. Some of his past video games projects for Sony Computer Entertainment include Warhawk, Resistance: Burning Skies, "Sorcery", Playstation All-Stars Battle Royale, and Destiny of Spirits.
Dmitry Sorokin
Concept Designer
Dmitry Sorokin is a freelance concept designer working on video games. Dmitry holds an engineering degree in oil & gas industry. And after 10 years career in that field he switched gears completely to pursue his passion - creating worlds. After acquiring Entertainment Design diploma in 2014 he worked with several video games and concept art companies including Arkane Studios, Bethesda, Bohemia Interactive and West Studio; and participated in production of several games with PREY being among the others.
Kevin Scarborough
Lead Background Designer and Painter
Originally from New York, Kevin Scarborough is a background designer/painter currently living in Los Angeles, CA. His primary role has been Lead Background Designer and Painter for Stephen Colbert’s “Late Night Cartoons” studio at CBS. Also, Kevin has contributed to projects at Titmouse, Nickelodeon, Netflix, Cartuna, King Games, and Keyframe Digital Productions. He has a strong foundation in traditional animation and experience in 3D applications such as Blender, Maya, and Sketchup. An avid hiker, Kevin believes in the importance of painting and sketching outdoors and from life as much as possible.
Lane Brown
Concept Artist / Illustrator
Lane Brown is a concept artist and illustrator working in the entertainment industry. His past projects include work for video games, tabletop games, theatrical poster art, and book cover illustration. Previously working as a concept artist and art director for Goldfires Studios, Lane now works as both a freelance illustrator and fine artist from his home in South Carolina. He specializes in both digital painting and traditional charcoal drawing.
Samma van Klaarbergen
Illustrator and Concept Artist
Samma is a freelance concept artist, art director and illustrator that loves anything related to color and light. As a self-taught artist, he is always exploring and figuring out what makes a good picture or artstyle. Samma has worked with Studios like Insomniac games, Ubisoft and Submarine animation, and is currently art directing multiple projects, including one of his own. He mainly works in Photoshop, but also uses 3D and VR in his workflow.
Kalen Chock
Senior Visual Development Artist
Kalen Chock is a Senior Visual Development Artist currently living in the Bay Area. He has always had a strong passion for art and enjoys any means of creative expression. Kalen's client list includes: Industrial Light and Magic, Autodesk, Ember Lab, Fantasy Flight, and Virtual Toys in Madrid. Currently Kalen is working on his own tactical RPG with Coda Games that will be released on Steam and PS4. When he is not working he enjoys all things active including soccer, basketball, and dancing.
Austin Johnson
Visual Development Artist
Austin is a freelance visual development artist based in Virginia. Austin started drawing when he was young. After graduating high school, went to study Illustration at Ringling College of Art and Design. Since then, he has worked with DreamWorks, M2 Animation, Fireball, Gold Valley Films, Echo Bridge, and other clients. He was a background designer and painter for the show The Mighty Ones on Hulu. Currently, he is working as a Location designer for the show Warhammer based on the game.
Tyler Edlin
Concept Artist and Illustrator
Tyler Edlin is traditionally trained with a Bachelor of fine arts and certificate of illustration from The Art institute of Boston. Notably he has worked many indie projects like Fall From Heaven and the Therion Saga to the larger productions of Tinkerbells Fairies from Disney Interactive and Chivalry: Medieval Warefare from TornBanner studios. Tyler has worked with studios including Disney Interactive, Hitpoint Studios, Studio Virty's, Fantasy Flight, Paizo Publishing, StarDock Industries, Tornbanner Studios, and Activision.
Simeon Schaffner
Concept Artist / Illustrator
Simeon is a concept artist and illustrator based in Switzerland. Specializing in environment-design, he has worked on games such as The Last of Us: Part 2, Uncharted: The Lost Legacy, the Call of Duty series as well as various tv-series and indie-games alike. With the goal of making useful images for any given project, his distinctive approach to art and design allows him to craft locations that feel rich and alive while at the same time deliver thoughtful designs to the client. Aside from work Simeon can always be found sketching and painting outdoors with friends, combining his passion for nature and visual communication.
Michael Morris
Matte Painter/Set Extension Artist
Michael is currently working as a Matte Painter/Set Extension Artist at Walt Disney Animation Studio. Originally born and raised in Seattle, he moved to the greater Los Angeles area and began his career at DNEG LA. In the past few years he has worked as a concept artist/matte painter for numerous clients including, The Jim Henson Company, Silver Pictures, HBO, among others.
Sergio Castaneda
Concept Artist
Mexican artist Sergio Castañeda is part of the One Pixel Brush team, creating concept art for titles like Last of Us Part 2, Call of Duty Mobile, Arena of Valor, among others. Starting his career as a 3D technical artist, he decided to jump into the professional concept art world in the last years starting from scratch. He is constantly looking for new tools and techniques that allow him to move quickly and get the job done in a short time. Always searching for the best way to tell the story in every single image. He enjoys challenging projects but also family, movies, music, and dogs.
Gilles Beloeil
Senior Concept Artist
Gilles has been a Senior Concept Artist at Ubisoft Montreal since 2007. He has spent most of his time working on the Assassin's Creed games since 2008. Gilles also has work published in books such as "Digital Art Masters" (vol.7, 8, 9) and is a co-author of the book "Art Fundamentals" (3D Total).
Luc Steadman
Experiential Designer
Luc has over ten years of experience designing and creating world-class destinations, attractions, shows, and products for a wide range of domestic and international clients. Among other distinguished projects, Luc was a designer on the recently-opened Shanghai Disneyland Castle, the largest and most intricate to date. With his passion for sharing design experience and understanding, Luc teaches Entertainment Design at ArtCenter College of Design. Luc is currently working as CEO and Principal Designer at Steadman Design Studio in Pasadena, CA.
Clients: Walt Disney Imagineering, Universal Studios, 20th Century Fox, Warner Brothers Studio, Samsung, Paramount Studios, Dreamworks, National Geographic, MNC Land, Dubai Parks and Resorts, Warner Brothers, Resorts Worlds and many more.
Igor Staritsin
Senior Concept Artist Matte Painter
Igor is a Lead Concept Artist and Matte Painter / Environment Artist working in film and video game industries. He has worked for various visual effect companies and clients all over the globe, such as Warner Brothers, Disney, Marvel, Legendary, 20th Century, Method Studios, MPC, Digic Pictures, Naughty Dog, Pixomondo, Axis Animation, Gnomon, and National Geographic.
He has contributed to award-winning projects such as Godzilla: King of Monsters, Black Panther, Thor Ragnarok, Justice League, Guardians of the Galaxy 2, Assassin's Creed, Maleficent, Game of Thrones, Final Fantasy, Destiny, Call of Duty, Gone with the Bullets, Jersey Boys, Welcome to the Punch, The Dream of a Butterfly and many more. Igor has also been featured in several books, including Ballistic Publishing’s D'artiste Matte Painting 3, with nine of his matte paintings. He has a background in traditional painting that has helped him work both digitally and traditionally.
Anthony Christov
Art Director
Anthony Christov has been an industry professional for over 30 years. Starting at Disney on "Rescuers Down Under", working on various projects through the 1990s, his career culminated with art directing for Pixar for the last 18 years. Anthony has art directing credits on films like "Finding Nemo", "Wall-E", and "Incredibles II," as well as countless legacy shorts and roles on many of the well-known Pixar hits. Through the years, he has witnessed the industry change and evolve with technology, and as such he brings invaluable experience and perspective to the students at CGMA.
Scott Caple
Production Designer
Scott Caple has been working in the animation industry for 30 plus years as a designer, layout, and story artist for such companies as Lucasfilm, Don Bluth Productions, Disney, Pixar, Blue Sky, SPA among others, with credits including: Klaus, The Little Prince, The Incredibles, The Hunchback of Notre Dame, The Legend of Mulan, Tarzan, Fantasia 2000, Atlantis: The Lost Continent, All Dogs Go to Heaven, Inspector Gadget, Cadillacs and Dinosaurs, Raiders of the Lost Ark, Star Trek II, plus game design for THQ for The Incredibles, The Incredibles:Rise of the Underminer, Ratatouille, and Wall-E, The Little Prince.
Other interests lean to such as calligraphy, painting, drawing, modelmaking, history and many things that require a lifetime to even begin to learn - sailing, fencing, arms and armour, movies, not to mention all these new things being served up by our digital age. In all of this he has learned that good reference is indispensable to creating good art.
Axel Sauerwald
Concept Artist / Illustrator
Axel Sauerwald is a freelance concept artist and illustrator, currently living and working in Germany. While being a part of the team at Atomhawk Design in Newcastle he had the chance to contribute to games such as Mortal Kombat 11, Age of Empires 2:DE and various other unannounced projects, mainly creating character and costume designs, illustrations and marketing art.
Dominic Jaro
Environment Concept Artist
Dominic Jaro is an Environment Concept Artist at Turtle Rock Studios. Most notably he has worked on AAA titles such as Call of Duty: Black Ops Cold War and Back4Blood. Dominic specializes in the Video Game Industry, but also has experience in Illustration, Background Paintings for Animation, Graphic Design, Marketing Art, Arch Viz and commercial work with brands such as Verizon and Hasbro.
Peter Han
Concept Designer
Peter Han is an entertainment and concept designer who graduated from Art Center College of Design. His client list includes Sony, Konami, Cheyenne Mountain, Trion, Vivendi Universal, and many more. His titles include Warhawk, Spyro the Dragon, Stargate Worlds, Silent Hill Experience, and Defiance.
Jonathan Hoekstra
Concept Artist Generalist
Jon Hoekstra is a Matte Painter, Concept Artist, and Visual Development Artist who has worked for companies such as Paramount Pictures, Warner Bros, eclipse, and Walt Disney Imagineering. He has previously taught at Art Center College of Design, from which he received his BA in Illustration - Entertainment Arts in 2013.
Mehreen Bazm
Creative Director
Mehreen Bazm is an accomplished motion media designer with a strong educational background and a wealth of professional experience. She holds a Bachelor's degree in Graphic Design and a Master's Degree in Motion Media Design from Savannah College of Art & Design (SCAD).
After completing her studies, Mehreen began her career in the vibrant creative scene of Manhattan and Brooklyn, New York. During this time, she had the privilege of working with renowned companies such as Motion Picture Company-NY, Vice Media HBO, NBC Universal, Hogarth Worldwide, Ogilvy & Mather, Beehive, Loyal Kaspar, Click 3x, Spontaneous, Sirius XM, Transistors Studios, Animated Storyboards, Joule, Now what, Launch/Charlex, and Eyeball. These opportunities allowed her to gain valuable industry experience and collaborate on high-profile projects. She has worked with a diverse range of clients, such as Vida, Bitter Sweet, Ford, Rocky Mountain Institute, Charter Support, CMT ID Logos, The Profit, SharkTank, VICE HBO, Comedy Central, New York City Opera LED screen projection-Moses in Egypt, GE, Harley Davidson, La Soiree-Theater New York, Facebook, Adobe, and CNBC Networks.
In addition to her professional work, Mehreen has also ventured into teaching motion graphics. She served as a Motion Graphics instructor at the Art Institute of Colorado and played a pivotal role in revamping the motion graphics online course for Rocky Mountain College of Art & Design. Currently, she excels as an online program instructor in 2D animation at RMCAD. Outside of her work, Mehreen is an avid explorer, a sun enthusiast, a passionate traveler, a skilled artist in various mediums including drawing and painting, a musician, a dancer, and an eternal seeker of knowledge. With her diverse skill set, extensive industry experience, and passion for creative expression, Mehreen Bazm continues to make her mark in the world of motion graphics and design.
Miguel Iglesias
Senior Concept Artist / Illustrator
Miguel Iglesias is a senior concept artist and illustrator for AAA games, films, and development of new IPs with more than 15 years of professional experience. Some of the titles he has worked on include The Division, The Division 2, FarCry 3 , World in Conflict. Now he works as a freelance artist for clients such as Ubisoft, Games Workshop, and Focus Interactive, to name a few.
Alejandro Rodriguez
Principal Recruiter
Alejandro is an experienced full cycle Recruiter with demonstrated history of working in the computer games industry. He uses his hands on game development experience, in-depth AAA industry training, and holistic approach in developing and executing hiring strategies to build world class teams.
Isaak Lien
Art Director and Concept Artist
Isaak Lien currently works at Jam City as an Art Director and Concept Artist. He has been in the mobile game industry for 9+ years working on 2D concept and production art, visual development, UI design, and art leading at mobile game companies and studios such as Jam City, Kiwi, Ogmento, Kung Fu Factory, Mega Rock, Rising High Studio, etc. Some of the mobile game titles he worked on include Jam City’s top 20 grossing games, "Cookie Jam", Mega Rock’s Top 10 free games, "A Bike Race of Ninja Temple", Nickelodeon's "SpongeBob Moves In", and Konami’s "Slot Revolution".
Aside from having worked in the mobile game industry, he has been an illustrator for a storybook, founder, creative director, and designer of his own plush toy brand (Panda Yeah), creative director and artist for his own unregistered mobile game company(Orange Fun Games), visual arts teacher and tutor at various places. Although he currently works as an art lead, his passion for creating and teaching visual arts will continue to take center stage in his art journey!
Ricardo Guimaraes
Keyframe Illustrator
Ricardo Guimaraes is a freelance Keyframe Illustrator with several years of experience. A Fine Arts graduate, he has a deep passion for the visual arts and he has worked for both the game and film industries. Among his clients are: Blizzard Entertainment, Square Enix, Wizards of the Coast, Type AB, Gunpowder and Sky, Ghost VFX, Axis Studios, Mindbender, and many others.
Testimonials
AJ
Aadil
Aaron
Abigail
Abram
Adam
Adam
Agnes
Liza is great. She's very accommodating and friendly and her critiques were very constructive.
Aidan
Aimee
Aishath
Alan
Alasgar
Was a great guy overall that explained stuff clearly
Aldin
Aleksandra
Aleksandra
Aleksandra
Alessandra
Liza was fantastic! She was incredibly attentive and helpful, always going above and beyond for us. I would absolutely take another course taught by her again.
Alex
Alex Wink
Alexander
Alexandra
Alexandra
Alexandre
Alice
Alida
Alina
Allan
Allan
Allan
Allan
Allan
Allen
Alora
[Louis is] awesome. He really wanted to share all of the tips and good technices to deal with real cases of simulation tasks for production.
Alvaro
Chris was great. I'm glad he's not only close with the Clinton, but shares the same overall passion for the industry.
Alvin
Alysia
Alyssa
Alyssa
Amanda
Amber
Amber
Amy
Ana
Anders
Andre
Andrea
Andreas
Andreas
Andreas
Andreia
Andrew
Andrew
Andrew
Andrew
Andrew
Andrey
Andy
Andy Fraser
She did it perfectly. I dare to say that she very experienced with speaking in public. I'm not just glad to go through the course under her guidance, I am proud of it.
Angell
Angie
Angie
Angie
Ania
Anik
Anna
Anna
Anna
Anna
Anne
Annie
Anouk
Antonio
Antonio
Antonio
Anupama
Arash
Archer
Ariel
Armando
Armando
Aromie
Arthur
Arthur
Arthur
Ashley
Asia
Azalil
Bakari
Barbara
Barbara
Barbara
Barbbara
Adam was fantastic! He always took the time to answer my questions and help me improve my project. I truly appreciate his advice, expertise, and instruction.
Barbra
Bavanya
Ben
Ben
Ben
Ben
Benaiah
Bethnay
Beti
Beti
Bhairavi
Billy
Blair
Brad
Brandon
Brandon
Brendan
Brett
Brianna
Britny
Brittney
Britton
Britton
Bruno
Bryan
Bryan
Bryce
Bukela
Caitlin
Caitlyn
Caleb
Calvin
Camille
Camilo
Carlos
Oh, Im so happy that someone so experienced like him gave me feedback. Plus he is a great person with passion about sharing 3D modelling/ texturing tips.
Carlos
Carsen
Cassidy
Cassidy
Cat
Catarina
Catherine
Cathia
Chadwick
Chang
Charlotte
1000/10 went well beyond what was required and always showed me clearly where i made errors
Charlotte
Chris
Chris
Chris
Chris
Christen
Christian
Christian
Christian
Christine
Christoph
Christopher
Christopher
Christopher
Christopher
Claire
Cléa
Cody
Cody
Cody
Cody
Cody
Cody Hernandez
Collin
Crystal
Daina
Daniel
Daniel
Daniel
Daniel
Daniel
Daniel
Daniel
Danielle
Danny
Danny
Daria
Daria
Dave
David
David
Davin
Debbie
Dennis
Dennis
Diana
Didan
Didan
Diego
Diego
Diego
Jared is a great teacher!
Diego
Divya
Sophie was great and really helpful through the whole course. Any questions were always answered with clarity, and showing us different approaches helps develop the way of thinking required for Houdini
Dominic
Dominique
Duard
Eddie
Eduardo
Ekaterina
Elena
Elina
Elisabeth
Ellie
Elvira
I learned a lot about the Houdini FLIP (fluids) workflow, of which I knew very little about before.
Emanuele
Emiko
Emilia
Emma
Emma
Emmanuel
Eric
Eric
Eric Hug
Erik
Erin
Erol
Ethan
The instructor was great and delivered what was promised of the class. Besides this, it was great to received feedback from someone with so much experience in the industry.
Ethan
Eva
Evelyn
Fabian
Farah
Just awesome. So many tips and even if a question couldn't be answered in the live QnA -they were for sure answered in the class questions afterwards. Provided great and useful feedback. Great
explanations, nice, helpful, etc.
Felix
Feras
Florian
Flynn
Frank
Frank Heffner
Freddy
Gaia
Gary
Genevieve
Geneviève
George
George
George
Giuseppe
Giuseppe
Gosia
Gregory
Grzergorz
Guido
Gunel
Gunel
Hannah
Hasnain
Hayden
Heather
Heaven
Heiko
Henri
This course has challenged me and many different ways that I otherwise would not have been able to. Nate was excellent at explaining things in ways I've never thought before and had done so in very clear, concise manner.
Henry
Hilary
Hollie
Hugo
Ian
Ian
Ian
Ian
Ian
Ibrahim
It develops your eye and attention to detail. This is an excellent course. Walking my instructor through my grooming scene in Houdini and getting real time feedback on things was perfect, I loved that. Having your work reviewed by such a talent really made me want to push the hard work for me. I'm grateful for that because you feel always motivated.
Ignacio
Ilona
Isabella
Isabella
Itziar
Ivan
Ivy
Ivy
JD
JD
Jacek
Jacob
Jacob
Jacob
Ryan was great! always willing to entertain off the beat questions
Jacob
Jacob DeRemer
Jacqueline
Jacqueline
Jahrut
Jaikumar
Jaime Molina
Jake
Jake
James
James
James Pickard
James Pickard
James Pickard
James Rumfelt
James Tupper
James Wright
Jane S. Kim
Janneke van den Biggelaar
Jannes Lauwers
Jared
Jared Chavez
Jason
Jason
Javier
Javier
Javier
Ethan it's an awesome teacher, the way he answered all of our questions was super clear, and even if he came across a problem he doesn't know 100% he looks into it to teach us the way to solve it
Javier
Jay
Jayleen
Jaylynn
Jaylynn
Jean
Jean
Jeff
Jeff
Jeff
Jeff
Jeffery
Jenn
Jennifer
Jenny
Jenny
Jenny
Jeremy
Jerome
Jerome
Diego is awesome! He's very friendly and easy to talk to; he was always happy to answer our questions and extremely encouraging about continuing to learn and grow as artists. He provided a lot of great demos in the Q&As and always gave detailed and thoughtful answers to both specific technical questions and general career related questions. It was a truly great experience to have Diego as an instructor; his enthusiasm for his craft really comes through and his willingness to share his own career experiences and anecdotes is greatly appreciated.
Jerry
Jess
Chris is a great teacher who was always very positive and encouraging, and gave helpful feedback.
Jess
Jesse
Jessica
Josh is a very kind, patient and knowledgeable person. It’s clear that he enjoys sharing his knowledge with everyone, and he does it in a very natural way.
Jessica
Encouraged me to dive into an area that I was unfamiliar with at the start of the course.
Jesus
Joakim
Joaquin
John
John
John
John
John
John
John S.
Johnathan
Jon
Jonah
Jonah
Jonathan
Jonathan
Jonathan
Jordan
Jordi
Jose
Adam was an excellent instructor and offered very insightful critiques and alternative processes that spoke to our individual designs. Always in a thoughtful, patient, and professional manner. As an instructor for almost 20yrs, I'd say you have a winner in Adam Beardall.
Jose
Joseph
Joseph
Joseph
Josh
Joshua
Joshua
Joshua
Joshua
Joshua
Joshua
Joshua
Ashley was extremely thorough in her answers to questions and feedback advice, as well as in providing links to external resources related to the questions and feedback.
Joshua
Joshua Williams
Josiah
José
Joubert
Jozsef
Juan
Juan
Judith
Julia
Julian
Diego is awesome! super patient and encouraging.
Julie
Junard
Justin
Justin
Ka
It really helped me understand some of the intricacies about the pipeline for animated grooms. The reviews were also really helpful.
Kamran
Karim
Karina
Karolina
Karolina
Kat
Katarzyna
Kate
Kate
Kate
Katianna
Katsushi
Kayla
Kean
Keila
Kelly
Ed really showed me great techniques to make sure I got a realistic water simulation. Amazing course!
Kenneth
Kenny
Kevin
Khadeeja
Khadeeja
Khaldoun
Khaldoun
Khang
Kimberly
Kirsten
Knut
Kristen
Kuan
Kyle
Kyle
Lance
Laura
Laura
Laura
Josh really sets up a professional standard for us on how to approach real-time vfx and I am now more comfortable with going through the whole creative process of VFX in UE5.
Laura
Laurel
Lauren
Laurence
Laurent
Laurie
Lawrence
She is amazing! I'm really happy to have signed up with Ashley, her feedback was very constructive and supportive and I really appreciated that as a beginner.
Lei
Leigh
Lev
Lewis
Liberty
Lily
Lorraine
Seemed like she was very knowledgeable about the software.
Lou
Louise
Loup
Lovina
Luca
Lucas
Lucca
Lucia
Luis
Luis
Lukas
Luke
Luke Davenport
Mackenzie
Madeline
Majid
Makoto
Malin
Marcellino
Liza was an awesome instructor. She always provided good feedback.
Marco
Chris was an absolutely amazing instructor. You can tell he is a very nice guy who is passionate about what he does.
Marcus
Margareta
Maria
Marian
Marina
Mario
Mark
Mark
Mark
Martha
Martin
I love how close of a conversation you can have with him. How he seems to have a working example for nearly everything, it's really helpful to visualize if a specific question is more technical.
Martin
Martino
Mary
Massiel
Matt
Matthew
Maureen
Max
Andrew is a great instructor. I think I learned the most from his feedbacks and Q&As.
Max
Sophie made the fundamentals very clear and didn't hesitate to show/explain it again whenever it was needeed. She helped me work with a lot more attention to these fundamentals. The VEX/VOP parts were also super useful and want to dig deeper in. Thanks again to Sophie Noël !
Max
Maxime
Mayenna
Megan
Mei-li
Meihe
Meihe
Melis
Melissa
Mert
Michael
Michael
Michael
Michael
Really helped me get a better emphasis on material definition as well as gave me the confidence to do something like texture a face from scratch
Michael
Instructor was great, gave real world production examples and treated all students respectfully
Michael
Michelle
Michelle
Michka
Mickey
Mika
Mike
Mike
Minnie
Mio
Miranda
I now know how to use substance painter, texture a face, and render a scene in marmoset. Incredibly useful.
Miriam
Mitch
Mohammed
Mohsen
Molly
Molly
Molly Gilmore
Monica
Morgan
Murray
Myoungjun
Nancy
Nate is an exceptional teacher. It changed my way of taking on new projects and opened up new opportunities and horizons as a freelance artist. I cannot thank him enough for how valuable it was to take Nate's class.
Natalia
Natalie
Natalie
Nathan
Nebojsa
Neil
Neil
Nestor
Nicholas
Nick
Nick
Nicolas
Nicolas
Nicolas
Nicolas
Nicole
Nicole
Nicole
The course helped answer many questions I had coming in, both about the industry and about MAYA. I learned new ways to model things that I wouldn’t have been able to before.
Nidhi
Nienke
Nikhil
Nikolay
Nora
Odin
Okan Beyit
Okito
Olaf
Olesya
Olga
Olga
Oliver
Owen
Pablo
Pam
Parker
Parthena
Patricia
Paula
Paulina
Peter
Peter
Peter
Peter
Peter
Philip
Preston
Rachel
Radoslaw
It was great to have an instructor with such a wide background in animation as well as a concentration in one specific aspect.
Raymond
Rebecca
Rene
Rex
Ricardo
Ricardo
Ethan is a great artist and also a great instructor, he helped with every problem I had even when they were not related to groom so that was great.
Ricardo
Richard
Rick
Robert
Robin
Rodrigo
Roel
Roger
Rosana
Rosanna
Rosemary
Roxsy
Roy
Roy
Russel
Josh did an exceptionally through job of explaining each step, and explaining the purpose of each step. His feedback and willingness to see his students improve is truly inspiring.
Russel Aronchick
Ryan
Ryan
Saachi
Saem
Sahir
Sal
Sal
Salomey
Sam
Sam
Samuel
Sandra
Sandra
Sandra
Santosh
Sara
Sara
Sarah
Sarah
Sarah
Sarah
Sascha
Sawyer
Sawyer
Scott
Scott
Scott
Scott
Emiel was simply perfect. He is easy to listen to, he has a mountain of knowledge, he teaches really well, doesn't overwhelm with too much information. I would personally prefer the course to be 2 or 4 weeks longer and taught exclusively by Emiel.
Scott
Scott Gudahl
Sean
Sean
Sebastian
Serena
Sergio
Sergio
Seven
Shannon
Shaun
Shawn
Sheryl
Sheryl
Ashley is the most inspiring Zbrush mage! Her live QAs are super fun and get us hyped about trying something new in the software and in our designs! Found my love for Zbrush with her demos and feedback and hope to learn more :D
Shruti
Sian
Sian
Sian
Silvia
Simón
Sofia
Sonal
Sonja
Sonja
Stacey
Stephen
Stephen
Sterling
Stuart
Stuart
Student testimonial here
Student Name
Student testimonial here
Student Name
Sudhir
Susanna
Takahiro
Takahiro
Tam
Tami
Taylor
Taylor
Taylor
Tessera
I gained a much better understanding of the project flow for game asset creation and how UVs are handled for video games.
Thomas P
Tiffany
Tim
Tim
Timothy
Tobias
Tom
Tomer
Tommi
Travis
Travis
Travis
Tricia
Tristan
Trung
Tyler
Tyler
Tyler
Tyler
Ula
Ulina
Vaimiti
Valentina
Valerie
Vedant
Vincent Vaillancourt
Virendra
Vitaly
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Vlad Test
Magnificent transformation--strongly recommend Louis and his course to every person who wants to advance their skills.
Vu
Wesley
Westley
Wiebe
William
William
Xavier
Xaxier
Xuan
Yaara
Yann
Yue
Yusuf
Yusuf
I really enjoyed learning from Emmanuel. He was very humble and knowledgeable. I can tell he put a lot of thought and time in using our face to face time wisely by addressing as many overall issues the class was having with their projects via his demos and lectures. He also made himself available for industry based questions that are so important, yet outside of the realm of just learning how to create.
Zach
Zachary
Zachary
Zahra
Zamir
Zeth
Zeth
Zi
Zian
Zoltan
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